Install
80 LEVEL is an industry-leading platform for game developers,, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work
- 4,474articles · 365d
- 1+ day agolatest article
- Sep 15, 2025earliest in window
- 95%with images
- 217avg words
- arts culture entertainment and media 3,560
- CE 2,043
- GAM 1,660
- GA 1,601
- ARD 1,400
- science and technology 589
- SOF 539
- AE 463
Please confirm you are human
This browser or connection looks automated. Press and continuously hold the control for 3 seconds to enable Google-hosted web results and, when separately allowed, AI-assisted answers.
A successful check enables 100 search requests. Interactive access does not authorize scraping, systematic collection, or reuse of search output.
News
Beautiful Flowing Lava Simulation Created In Houdini
11+ mon, 3+ week ago (273+ words) A new Houdini experiment from Matthieu Pujol. As the artist shared, combining the MPM solver with Gas Temperature Update in Houdini 20.5 to create a unique clumping and rigid lava flow can be computationally intensive, but leads to impressive results. This…...
Procedural Curve-Based River Generator For Blender
2+ mon, 2+ week ago (210+ words) Fares Asem has launched Stylized River Generator, a Blender 5.1 tool that allows artists to create complete stylized environments from a single curve, automatically generating water, rocks, trees, flowers, plants, and grass. The river system responds to the curve's slope: flat…...
UE5 Triplanar Deep Dive – Part 2
9+ mon, 2+ day ago (883+ words) This is the second part of Alina Ledeneva's comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5. HighQuality is more computationally expensive, but it handles normals more accurately: it first brings all projections into a…...
Bringing Sea Of Thieves-Style Water To Godot
1+ mon, 2+ day ago (176+ words) It looks so real, you can almost feel the seasickness just watching it. Sadly, _brennon hasn't shared many details, including whether the water is interactive. However, based on the approach used in Sea of Thieves, we know it uses an FFT-based…...
UE5 Triplanar Deep Dive – Part 1
9+ mon, 2+ day ago (1734+ words) Alina Ledeneva shared a comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5. Usually, applying a texture to a model requires creating UVs manually. This can take quite some time, especially when you need to…...
GPU-Friendly Advanced Terrain Erosion Filter
5+ mon, 1+ week ago (227+ words) Rune Skovbo Johansen shared a detailed breakdown of his implementation and released the code. What he developed is basically a special kind of noise that creates branching gullies and ridges, while letting each point be calculated on its own. This…...