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80lv
80.lv > articles > stunning-sea-of-thieves-inspired-water-in-godot

Bringing Sea Of Thieves-Style Water To Godot

1+ hour, 59+ min ago   (176+ words) It looks so real, you can almost feel the seasickness just watching it. Sadly, _brennon hasn't shared many details, including whether the water is interactive. However, based on the approach used in Sea of Thieves, we know it uses an FFT-based…...

80lv
80.lv > articles > build-entire-river-environments-from-curves-with-this-blender-tool

Procedural Curve-Based River Generator For Blender

1+ mon, 2+ week ago   (210+ words) Fares Asem has launched Stylized River Generator, a Blender 5.1 tool that allows artists to create complete stylized environments from a single curve, automatically generating water, rocks, trees, flowers, plants, and grass. The river system responds to the curve's slope: flat…...

80lv
80.lv > articles > fast-terrain-erosion-filter-that-emulates-erosion-without-simulation

GPU-Friendly Advanced Terrain Erosion Filter

4+ mon, 1+ week ago   (227+ words) Rune Skovbo Johansen shared a detailed breakdown of his implementation and released the code. What he developed is basically a special kind of noise that creates branching gullies and ridges, while letting each point be calculated on its own. This…...

80.lv
80.lv > articles > ue5-triplanar-deep-dive-from-worldalignedtexture-to-high-quality-normals-part-2

UE5 Triplanar Deep Dive – Part 2

8+ mon, 9+ hour ago   (883+ words) This is the second part of Alina Ledeneva's comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5. HighQuality is more computationally expensive, but it handles normals more accurately: it first brings all projections into a…...

80.lv
80.lv > articles > ue5-triplanar-deep-dive-from-worldalignedtexture-to-high-quality-normals-part-1

UE5 Triplanar Deep Dive – Part 1

8+ mon, 9+ hour ago   (1734+ words) Alina Ledeneva shared a comprehensive breakdown of how WorldAlignedTexture and WorldAlignedNormal operate under the hood in Unreal Engine 5. Usually, applying a texture to a model requires creating UVs manually. This can take quite some time, especially when you need to…...

80.lv
80.lv > articles > watch-beautiful-lava-flow-smoothly-in-this-satisfying-simulation

Beautiful Flowing Lava Simulation Created In Houdini

10+ mon, 3+ week ago   (273+ words) A new Houdini experiment from Matthieu Pujol. As the artist shared, combining the MPM solver with Gas Temperature Update in Houdini 20.5 to create a unique clumping and rigid lava flow can be computationally intensive, but leads to impressive results. This…...